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1. Making missions engaging beyond the 101st mission you complete. - in Player Features and Ideas Discussion [original thread]
oh i like. it is possible to implement in stages as well, allowing the impact of each development stage to be assessed. it would take oodles of man hours though. a good start might be dynamic missions. make eve survival pointless. scramble the...
- by Eva West - at 2009.11.04 11:40:00
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2. Hive Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Eva West on 03/11/2009 21:25:41 although....on second thought... a small handful of hives, unpiloted, unstoppable, undestroyable, but conquerable, slowly circling the eve universe. it would be like taking a blender to 0.0 :-p
- by Eva West - at 2009.11.03 21:24:00
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3. Hive Ships - in Player Features and Ideas Discussion [original thread]
my first thought is... too big.... but i like the idea. very anne mccaffery :-p instead of a hive ship... why not a hive? ie a group of ships which when combined have the same functionality as what you suggest? take a rorq, make a bunch of speci...
- by Eva West - at 2009.11.03 21:19:00
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4. Some projectile ideas - Some new, some borrowed, some blue ;) - in Player Features and Ideas Discussion [original thread]
i flicked through the post quickly... but i was wondering how your ideas compare to http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1184365&page=44#1315 ?
- by Eva West - at 2009.11.03 03:41:00
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5. Beyond Incarna, the next big thing.... - in Player Features and Ideas Discussion [original thread]
Originally by: LOL56 Edited by: LOL56 on 01/11/2009 18:25:19 An Eve RTS to complement the FPS and MMORPG. an interface that allows an FC to interact with a fleet using a rts style interface.
- by Eva West - at 2009.11.03 03:18:00
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6. eve in 3D! - in Player Features and Ideas Discussion [original thread]
eve plus this . need i say any more?
- by Eva West - at 2009.11.01 04:16:00
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7. Is stoping blobs eve possible - in Player Features and Ideas Discussion [original thread]
how about, the more ships around, the longer it takes to get a lock? call it engine noise interfering with targeting system or some such. have it reduce with distance. so if you're in the middle of a big fleet it takes ages to lock friend or f...
- by Eva West - at 2009.11.01 04:04:00
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8. real time channel language interpreter & google wave - in Player Features and Ideas Discussion [original thread]
i dont know how many people have been following google wave but one of the more exciting features is it's ability to translate near real time, as you type. now wouldnt this be fantastic. you set a default language, and everything on channel is au...
- by Eva West - at 2009.10.24 11:03:00
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9. Favorites Menu! - in Player Features and Ideas Discussion [original thread]
Edited by: Eva West on 23/10/2009 20:48:35 how about the ability to assign simple commands to unused module slots, since with grouping and hiding passives mine are mostly empty now. click this one to dock in a particular station, click that on...
- by Eva West - at 2009.10.23 20:48:00
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10. Fleet Commanders improvement ideas - in Player Features and Ideas Discussion [original thread]
align for me, warp for me, target for me... i'd fall asleep from boredom.
- by Eva West - at 2009.10.23 20:37:00
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11. Anchorable Alarm Thingy - in Player Features and Ideas Discussion [original thread]
perhaps expand the concept a bit? apply local delay to 0.0 forcing the use of alarms to monitor gates etc enemy covert jumps in, pops the alarm. alarm squawks when popped - the occupants know something is up, but they cant see local spike. you...
- by Eva West - at 2009.10.23 20:32:00
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12. exploration orca variant - in Player Features and Ideas Discussion [original thread]
Originally by: Daedalus II just repackage the mack (make sure you don't fit any rigs) and stove it into the cargo bay. Packed it only takes 3750 m3, practically nothing. Have a dedicated can where you put all its fittings. When you want t...
- by Eva West - at 2009.10.23 09:51:00
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13. exploration orca variant - in Player Features and Ideas Discussion [original thread]
Edited by: Eva West on 23/10/2009 00:55:08 Originally by: Avatoin park the thing in a safe spot. see now this is the bit that scares me. some random sniffs around and hey, look, half a bil in orca floating in space! hence the small...
- by Eva West - at 2009.10.23 00:53:00
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14. exploration orca variant - in Player Features and Ideas Discussion [original thread]
Originally by: Daedalus II How do you expect to survive even getting into low sec/0.0 in an orca that essentially is a large practice target? Nevermind that, about the mack issue; just repackage the mack (make sure you don't fit any rigs)...
- by Eva West - at 2009.10.22 21:48:00
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15. exploration orca variant - in Player Features and Ideas Discussion [original thread]
Edited by: Eva West on 22/10/2009 21:30:59 Give me an orca, a dry dock and an angle grinder... I love the orca. Throw on a couple of extenders and youÆve got a mini-freighter. Throw on a DCUII and youÆve got some serious hull. I love that tra...
- by Eva West - at 2009.10.22 21:31:00
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